![]() ![]() Dual Digital VCO with eight simultaneous outputs, as well as two audio inputs, two gate inputs and ten CV inputs.The two sides can also interact via the internal FM Bus, the Follow and Sync modes, and by patching them together. In either mode (SAM or SAO), the Partials control works as a combined amplitude and timbre gate for the Odd and Even harmonic output and the FM Bus will create high definition internal frequency modulation from the opposing side of the Spectraphon. The Slide and Focus controls are mode-dependent: in SAM, they determine how the Spectraphon responds to sound at the input for Spectral AM, while in SAO, they are used to modulate the Array. At any time the current spectrum can be used to create an Array for later use in SAO mode where the Spectraphon oscillates at all times, with the spectrum at the Odd and Even harmonic outputs being drawn from those stored Arrays. In SAM the Spectraphon can be sequenced and frequency modulated like any VCO. In SAM, instead of oscillating at all times like an analog VCO, sound at the Spectraphon’s input is used to modulate the amplitude of a set of harmonics. The Spectraphon has two nearly identical sides, A and B, which oscillate in one of two ways: Spectral Amplitude Modulation (SAM), or Spectral Array Oscillation (SAO). This hardware, engineered by Jeff Snyder and Tony Rolando, provides more i/o at higher resolutions, and a lower noise floor than we have ever had access to in a digital module, allowing us to unleash Tom Erbe’s DSP code to a previously unattainable degree. The Spectraphon is the first module to be built by Make Noise on its new digital hardware platform. It is inspired by classic electronic musical instruments of the past, including spectral processors, additive synthesis, vocoders, and resonators especially the Buchla 296 and Touché, but it takes a physical form more resembling the classic analog dual complex oscillator in the lineage of the Buchla 259 and the Make Noise DPO. It uses real-time spectral analysis and resynthesis to create new sounds from those that already exist. The Make Noise/soundhack Spectraphon is a dual Spectral Oscillator coded by Tom Erbe of soundhack. Telharmonicmanual-japanese.pdf īlackandgoldsharedsystemplus.pdf ![]() Or simply using tune (I couldn't figure out how to get it to work with Howler.js because Howler only has functions that can expose the GainNode and the AudioContext, wasn't able to figure out how to read output from there while still using Howler).Pressurepointsmanual-japanese.pdf I tried a few other techniques, such as (which worked but it played both the pitch shifted sound and the non-pitch shifted sound, no matter what settings I put it at), They do, however, when I remove the last line (nnect to the pShift). I also noticed that the console.log() commands below those don't even show up in the console, strangely enough. Meteor.js?hash=857dafb4b9dff17e29ed8498a22ea5b1a3d6b41d:1059 TypeError: Failed to execute 'connect' on 'AudioNode': Overload resolution failed. When I do run this I get this error message:Įxception from Tracker afterFlush function: (pShift) //connect the Howler's master GainNode output to the PitchShift effect nnect() //connect the PitchShift's output to the Howler's destination ntext = Howler.ctx //set the PitchShift's context to the Howler.js audiocontext Var pShift = new Tone.PitchShift(3) //create the PitchShift effect, +3 semi-tones transposition After hours of reading up on Web Audio API, and Tone.js documentation, and online discussion/troubleshoot forums, the closest to a potential solution I got was something like so (called during render of my application, just in case the issue had to do with loading prematurely): tContext(Howler.ctx) //set tone's context to the Howler.js audiocontext Only problem is, I cannot for the life of me get it to work correctly. Seemed simple enough, which is why I chose to use My solution was to therefore implement a pitch shift to it to 'correct' the pitch. However, the playback rate function is causing a pitch shift that I don't want (I just want the time stretch, and to preserve the pitch). I enjoy using Howler.js for my (Meteor) application. ![]()
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